By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this ebook deals the 1st consultant to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA global Wind. The content material is usually important for normal pix and video games, particularly planet and massive-world engines. With pragmatic suggestion all through, it really is crucial examining for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a distinct issues path in special effects.
Topics lined include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring